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Although on more modern platforms, the picture has been greatly tightened.Īt the beginning, the player controls several characters that differ in class and abilities used in battles. The novelty here is extremely simplified graphics and an isometric view, which is a consequence of the initial development for a weak game console. A small digression from the classic canons of Might & MagicĪt first glance, Clash of Heroes is practically no different from the previous games in the series. Initially, the project was released only on the Nintendo DS portable console, but later it was ported to other platforms, including desktop PCs. Picking up and moving a fighter, deleting one off of the field, and calling in reinforcements all take one decision away from you, so its up to the player to either work with or against the randomized location of the individual combatants.Might & Magic: Clash of Heroes is a role–playing game that includes various elements of other genres: adventure, puzzle and strategy. Each side of the battlefield can only make three decisions per turn to add or subtract where their units are placed. The cost to all of this, of course, is allowance. Since most units in the game do not attack immediately, the strategy comes from knowing where you can deal direct damage to the opponent, knock out higher-level enemies from their charges, or where you might get stymied either way.
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Each different main character’s walls have its own unique properties (such as certain walls healing themselves between rounds and others that more easily stack for added defense), which can make the need to judge your attacks and plan offensive strategies completely different from one opponent to the next. You can set up this kind of defense yourself by placing the same colored units next to each other in rows of three or more, turning them into walls.
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